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A discussion of the five SOLID principles of object-oriented programming, and how each of these principles can help improve the quality of your code. The 5 S.O.L.I.D. Principles Explained.
(Redirected from SOLID (object-oriented design))
In object-oriented computer programming, SOLID is a mnemonicacronym for five design principles intended to make software designs more understandable, flexible and maintainable. It is not related to the GRASP software design principles. The principles are a subset of many principles promoted by American software engineer and instructor Robert C. Martin.[1][2][3] Though they apply to any object-oriented design, the SOLID principles can also form a core philosophy for methodologies such as agile development or adaptive software development.[3] The theory of SOLID principles was introduced by Martin in his 2000 paper Design Principles and Design Patterns,[2][4] although the SOLID acronym was introduced later by Michael Feathers.[5]Manager at precision tune auto care in delray beach fl.
Concepts[edit]
See also[edit]References[edit]Solid Principal Dev Chart
Dev C++ For Windows 10
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